Looking for something after OGame?

Silent Expanse is not affiliated with Gameforge. OGame is their trademark. This page compares two games that do the same job, so you can decide which one you want.

If you are reading this you probably played a browser empire game for a few hundred hours and then stopped. Most people stop for one of four reasons, so let us be specific about which of them this game answers — and which it does not.

Claim a homeworld — free Look around first, no account

The shop

OGame sells Dark Matter, and Gameforge publishes a page arguing that it buys comfort and speed rather than a direct combat advantage. Reasonable people disagree about where that line is, and the argument has run in their own forums for years. Silent Expanse settles it by removing the catalogue. There is no shop — not a small one, not a cosmetics-only one, nothing. It is free until 31 December 2026, after which you buy the game once.

There is a design reason as well as an ethical one: this game runs on information you earn by playing. Sell sensor range, or intel, or a bigger fleet queue, and you are literally selling the way out of the fog. There is no mildly bad version of that.

Finding a target

In most games of this shape the leaderboard and the galaxy view are, together, a shopping list: you do not find someone weaker, you browse for one. Here you cannot. There is no player list, no map of who lives where, and no population counter — the server refuses to publish how many people are in the universe, because how full the forest is happens to be strategic information. The leaderboard shows only the rivals you have personally scouted. To find somebody you send something to look, it can be shot down, and sending it is visible to them.

The 3am fleet save

A game that punishes you for sleeping is not hardcore, it is badly designed. Recall and a vacation mode exist here as they do elsewhere in the genre; what differs is how far they go:

And one thing that is genuinely different

Planets here have a surface. Every gun battery sits at a latitude and longitude you chose and covers an arc of the sphere; an attacking fleet lands at a point the attacker chooses, and only the batteries covering that point ever fire. So the same fleet, sent twice to the same world at two different coordinates: annihilated in one case, untouched in the other. Which means the real weapon is knowing where the guns are — and the only way to know is espionage, five tiers of it, of which only the top tier shows you positions.

What OGame does better, honestly

It has twenty years of players and a proven ecosystem; Silent Expanse is new and made by one person, so the universe is quieter, and if what you want is thousands of active alliances that is not here yet. OGame is also translated into considerably more languages — Silent Expanse is in five: English, Italian, German, French and Spanish. If those matter more to you than the shop and the dark map, stay where you are, genuinely. It taught a whole generation what a browser empire feels like.

At a glance

OGameSilent Expanse
ShopDark MatterNone
PriceFree-to-play with purchasesFree until 31 Dec 2026, then buy the game once
Player listYesNo — and no population counter either
CombatFleet totalsA position on a 3D planet surface
Try before signing upAccount required**Yes** — the 3D view, no account
AgeSince 2002New, one developer

Common questions

Is Silent Expanse an OGame clone?

No, and it has no connection to OGame or to Gameforge. It shares a lineage — resources, build queues, fleets, coordinates you can read out loud — and then departs from it in two places that change how the game is played. A world is a sphere: a fleet lands at a point you choose, and only the batteries whose arc covers that point ever fire. And there is no directory of players — nothing tells you who is out there until you go and look.

Is Silent Expanse free?

Yes, free until the end of 2026 — the home page counts down to the exact moment. After that you buy the complete game once, and anyone who claimed a world before the deadline keeps one further month on top.

Do I have to download or install anything?

No. It runs in a browser, on a phone as readily as on a desktop. You can add it to your home screen and from then on it behaves like an app, notifications included, but that is a convenience rather than a requirement: nothing is ever downloaded and there is no client to keep up to date.

Can you pay to win?

No, and there is nothing for sale but the game itself: no cosmetics, no boosts, no premium currency, no paid speed-ups, no second catalogue of better ships. That is a design decision rather than modesty. In a game whose subject is hidden information, selling power or information would be selling the way out of the fog — and a shop gives the people who design it a reason to build frustration somebody can pay to remove.

Why is there no list of players?

Because knowing who exists is itself information, and here information is earned. There is no roster, no global ranking of strangers and no map of who lives where. You learn a rival is out there by seeing one of their worlds with your own sensors, or by sending a probe and paying for the answer. The leaderboard shows only the players you have actually found — and your own place among all of them.

What happens while I am asleep?

The universe keeps running: mines produce, queues finish, fleets arrive. You can be attacked while you are away, and what defends you is the defence you left standing and where you put it. There is an early-warning technology that tells you a fleet is coming, a bell inside the game and push notifications on your phone — and a vacation mode that makes you unreachable in both directions, with conditions attached so it cannot be raised the instant somebody appears on the horizon.

Claim a homeworld — free Look around first, no account